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Thursday, July 21, 2011

Magic Particles 3D v2.15 multilanguage

Magic Particles 3D 2.15 multilanguage | 20.96 MB

Magic Particles - a specialized editor of special effects. Flaming text, a flying comet, autumn leaves dancing in the wind, snowstorm and multicolored fog, wriggly tentacles of outlandish creatures, fantastic silhouettes of plants - all these (and many others!) Images can not only be created in this program, but added to your photos and video. The program will be very useful not only for lovers to decorate private photos and videos, and designers.


Decorate the wedding video? Add freshness to your Christmas movie or a banner? Nothing is easier! The program is so simple and easy to use that anyone can create a world-class special effects for just a couple of minutes and few mouse clicks!
What's New in API:
There was a 3D-version of the library. Library now has 2 versions: 2D and 3D. Help and header file magic.h are common to both versions. 3D-version of the library is able to play 2D-emitters, using the given plane in space.
Universal wrap (wrapper) has been completely redesigned for simultaneous use in 2D, and 3D mode.
Made significant improvements texture atlas. API is now able to work with 2 kinds of atlases: static and dynamic. Static atlases are constructed with the help of the editor and are bound to ptc-file. Dynamic atlases are constructed at runtime from a texture that is stored within the ptc-files. In older versions of a dynamic atlas was built just for all loaded into memory emitters, now you can enter emitters selectively. Library self-monitors atlases, and if, for example, some emitter was removed, his textures in the atlas are also removed and the void can be used for textures of another emitter. If the user has engaged a standard wrapper, then the difference between static and dynamic atlases should be no, because he understands a wrapper with the "what" and "how" to download, as well as self-cleans unused atlas if necessary.
Wrapper now independently recovers lost the texture in the case of switching the screen mode.
The editor automatically cuts the "emptiness" at the edges of loaded textures, resulting in significant savings in texture memory, as well as to increase the rendering speed of the particles. Undercut visual texture behaves exactly as before, and for special effects designer saves time by optimizing the particle.
The editor allows you to scale the texture visually observing the work of special effects. Very often the designer makes a great texture to the known particles, which is very bad impact on the resources of the computer. Now, this texture can be reduced directly in the editor to the desired size.
Library is compatible with the timeline editor, ie all actions performed in the editor using the timeline will be exactly repeated the library. It is also possible to programmatically create / remove / edit keys timeline.
Now you can create a "tail" of particles between the two positions the emitter. It may be necessary if the emitter was abruptly moved a large distance, in this case it is sometimes useful to create a transition to "trace" of the particles. The construction of the tail / trail can be configured through the structure MAGIC_TAIL, to get the most effective result. For the convenience of the user to configure the structure MAGIC_TAIL can visually by an editor.
Now you can limit the scope of birth of new particles. For example, you can create a fire emitter in a large area, and then to restrict the area of ??a small area in the center. Then the new particles will be created only within this sphere. But the scope, you can gradually increase the radius, which practically gives the effect of "spreading" of the flame.
In total, the library added nearly 40 new features. Solved a lot of small and large problems that were not always obvious. So ... Magic Particles develops ...

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